

Other employees speak generally positively about him, saying that he "constantly plows". Artem Galeev is a key person in the development of the game.Reviews about him are very contradictory, but most often employees say that he, like Robert, likes to promote and push his ideas bypassing all procedures and their own established rules. Oleg Gorodishenin is a producer on the project.
#Atomic heart development hell how to
He believes that "the game sells only a picture and a story, so the gameplay can be neglected." Incredibly creative, always knows how to sell an idea. Robert Bagratuni (Maxim Zatsepin) is a CEO/investor, whom everyone refers to as a good advertiser and marketer.Lies about "it's hard times now" despite having a lot of money for a AAA project and investing from Tencent, GEM Capital, and Gaijin Entertainment. At one point it was gonna be open world with various paths and dungeons.

Gameplay trailers appeared to have basically been made as vertical slices rather than from the actual builds of the game, hence why it can often look so polished when you see a new trailer. Builds would be shown to investors every 3 months or trailers made, but it seems lots of reworking would be demanded rather than building on the foundations.

There's a lot of mentions about crunch, failed promises like about bonuses, bad management, no milestones set, reboots, multiple prototypes, feature creep, many interns and lots of turnover rates, the art team leaving in 2020, the QA team nearly left, relocations from Moscow to Yerevan (Armenia) and Cyprus if you were one of the chosen few, and much more. If Russian Era members like Rosenkrantz or TheBrightestSun can chime in on the translation or the article, would be much appreciated.
